Dimus

2014

The experience of listening to music may be individual or collective, and is affected by a number of factors, such as the environment, loudness, equipment and emotional state.

Thus, the experience runs subjectively, having different responses in each of us. This installation is the result of a series of experiments that, based on the author’s own subjectiveness, nd ways to represent music physically. Resorting to concepts, such as synesthesia, color theory, music theory, and 3D shape study, we applied data visualization algorithms to convert sounds into shapes which could rep- resent them. The colors that color shapes are based on the Kandinsky’s theories.

DiMus is an interactive installation that allows sensory and multidimensional experiences, which will be added to the traditional way of listening to music, aggregating three other dimensions.

Designers

Gerson Ribeiro

Advisors

Jorge Lopes
João Bonelli